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1. Heavy Buff (base 600 shields and armor WOOO!) - in Feedback/Requests [original thread]
+1. I haven't been playing enough in the past to really complain about heavies not getting love, but I know enough to realize this heavy buff is a major improvement. (well, unless you're looking down the barrel of my HMG...)
- by King Trigger - at 2013.10.29 17:03:00
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2. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
I think firing out of the dropship, however you end up balancing it, would make tight squads a more common and would make the vehicle a lot more tactically viable. As it is, dropships are really vulnerable, so they're usually just used to strafe o...
- by King Trigger - at 2013.08.30 20:48:00
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3. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
CCP Wolfman wrote: Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I wouldn't have a problem with Mass Drivers...a dropship full of those would ...
- by King Trigger - at 2013.08.30 12:21:00
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4. An idea for in game market - in Feedback/Requests [original thread]
http://bit.ly/eXxBrM
- by King Trigger - at 2013.08.12 16:53:00
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5. Why do downs count as deaths? - in Feedback/Requests [original thread]
I never even thought about that, but OP, you have a good point. I typically don't care much about my KDR, but I do look at my deaths during a match sometimes as an indicator of how many suits I've used, and that kind of thing...but I guess deaths ...
- by King Trigger - at 2013.08.12 12:50:00
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6. [Request] Remove Hitscan mechanics - in Feedback/Requests [original thread]
I just think that this whole optimal/effective range thing is still a little unbelievable, and it's probably because they're coming at it from the wrong angle. After all, if I shoot an AR at 1000m, if it hits you you're probably still going to get...
- by King Trigger - at 2013.07.31 16:59:00
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7. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
*Also, it would take a total overhaul of most of the game's mechanics, so it's probably never going to happen.
- by King Trigger - at 2013.07.31 16:54:00
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8. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
D legendary hero wrote: yeah real ARs have 30 round magazines. because it only takes 1 good shot to take someone down. This may be kind of off-topic, but if this game was designed to be realistic, wouldn't that be crazy? Imagine the stormclo...
- by King Trigger - at 2013.07.31 16:53:00
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9. [Request] Remove Hitscan mechanics - in Feedback/Requests [original thread]
Most of that went over my head, but +1. Let's get some bullets that act like bullets, right?
- by King Trigger - at 2013.07.31 16:43:00
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10. Dust and Station warfare - in Feedback/Requests [original thread]
Does Eve run on the Unreal engine too? Otherwise, it seems like any real-time 3D interactions between Eve and Dust would be all but impossible to implement.
- by King Trigger - at 2013.07.31 16:36:00
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11. Decrease passive SP accumulation for those not logging in - in Feedback/Requests [original thread]
Isn't that exactly what active vs passive SP is designed to do? Since active SP will always grow your character faster than passive SP, what would be the point of having essentially 3 different levels of SP gain rather than 2?
- by King Trigger - at 2013.07.31 16:31:00
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12. Better melee - in Feedback/Requests [original thread]
I don't know about all the elaborate movesGÇöfirst, it would be nice to have hills I could climb and 2-inch cosmetic details that my heavy doesn't have to jump to navigateGÇöbut the hand to hand system could definitely stand to improve, and its im...
- by King Trigger - at 2013.07.31 16:14:00
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13. Skills That Give No Bonuses Have "Useless" Levels - in Feedback/Requests [original thread]
Brilliant!
- by King Trigger - at 2013.07.30 17:16:00
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14. [Feedback] Balancing and immersion - in Feedback/Requests [original thread]
And maybe I can clarify since I've just been reading a bunch of posts on the feedback/request section here. What I mean is that when people are arguing back and forth about whether to nerf ARs or not (for example), CCP shouldn't just give in to on...
- by King Trigger - at 2013.07.30 16:02:00
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15. [Feedback] Balancing and immersion - in Feedback/Requests [original thread]
Tell you what. I'll add a TL;DR statement to the end. The point is that instead of trying to tweak little things here and there, I think the dev team's time would be better spent fixing overarching inconsistencies, and maybe some of the little bal...
- by King Trigger - at 2013.07.30 15:30:00
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16. [Feedback] Balancing and immersion - in Feedback/Requests [original thread]
I'll grant you that it's long, but why don't you think it has a point? Would you rather that I make ten different threads each asking for a specific "fix"?
- by King Trigger - at 2013.07.30 15:25:00
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17. [Feedback] Balancing and immersion - in Feedback/Requests [original thread]
One thing's for sure: if tanks were created to be more powerful the more players were in them, there would be infinitely more people on these forums complaining about people stealing or intruding in vehicles.
- by King Trigger - at 2013.07.30 15:21:00
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18. [Feedback] Balancing and immersion - in Feedback/Requests [original thread]
Thanks Jim, good point about the tanks. Having to have several guys in a tank would be a good step toward balancing it out without sacrificing realism, probably.
- by King Trigger - at 2013.07.26 21:06:00
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19. [Feedback] Balancing and immersion - in Feedback/Requests [original thread]
Some of the comments I've posted recently kind of sum up to this, but in hopes that someone at CCP consistently reads this stuff, I'm going to make a new thread. I love that this game is actively changing and evolving into something better, so I h...
- by King Trigger - at 2013.07.23 19:22:00
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20. My feedback as a noob. - in Feedback/Requests [original thread]
Thanks for the replies, guys. Yeah, like I said...I'm sticking around. Some of my perceived "problems" I realize are just design decisions that probably make perfect sense to others, but I don't think I would be the first one to say this game coul...
- by King Trigger - at 2013.05.29 13:08:00
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